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    THE MOST COMPLETE GUIDE TO V-RAY

    V-RAY BOOK

    "VRay: my system" will guide you through the software foundations using both theory and practice.

    It includes the most up-to-date and complete reference guide and step by step tutorials with professional techniques and tips that help you better understand the software and to get the best of your renders.

    Whether you are a novice or an expert, you will find here all the information you need to learn VRay or get the most of your renders by using professional techniques learned through years of production.

Section author

About me

Anypixel

J

uan Carlos Jiménez Vadillo is a 3D Artist with more than 20 years of experience in lighting, rendering and compositing. He's been working in some of the most important studios, companies and TV channels in Spain: TVE, Telecinco, Next Limit, Ilion Animation Studios, RandomControl and Habitania LightHub.

He has made projects for several of the most important international movies and video games companies: Pixar, Disney Consumer Products and Gameloft.

In "V-Ray: My System", he shares the knowledge, ideas and professional techniques he has learned and developed during his career.

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Juan Carlos Jiménez Vadillo

The author

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Wanna know more?

The V-Ray book

V

-Ray: My System will guide you through the fundamentals of the program, both theoretically and practically.

It includes the most up-to-date and comprehensive reference guide to date and step-by-step tutorials with professional methods, tricks and techniques that will help you deepen your understanding of the program and help you get the most out of your renders.

Whether you're a novice beginner or a seasoned professional looking to update your knowledge, you'll find all the information you need here.

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Why you should buy?

Book facts

The book includes more than 1100 full-color images and figures.
In its 525 pages of the finest content, V-Ray: My System takes you through the fundamentals of the V-Ray engine in a theoretical and practical way. It includes the most up-to-date reference guide and examples of methods and techniques that will help you deepen your understanding of the program and get the most out of your renderings.
The book is sold in Spanish and English.

Book content

Table of contents

Book objectives. Hardware and software requirements. Installation and configuration. Render engine selection: V-Ray or V-Ray GPU.
Light. Shadow. Color. Calibration, gamma and linear work flow (LWF).
V-Ray algorithms. Raytracing and sampling. Lights. Cameras. Materials. Maps. Geometry. Atmospheric and Environment effects. Global illumination. Render settings. V-Ray Toolbar. V-Ray Frame Buffer. V-Ray GPU.
Materials creation. PBR Materials. Lighting techniques. HDRI Lighting. Complete projects in V-Ray. Interior and exterior scenes. Day and night lighting. IPR workflow. Render settings. Tonemapping and color correction.
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